Mechjeb orbit. I manually dock after rendezvous.

Mechjeb orbit com/wat Steam Community: Kerbal Space Program. I understand the desire to have MechJeb fly craft rather than doing it by hand. I'm currently orbiting Minmus with a satellite, which needs to be put into a specific orbit (contract). Orbit Inc, degrees - Target inclination, note that inclination less than your launch site latitude rapidly becomes very expensive MechJeb's pre and post staging delays mean that stages disappearing off the delta-V display and stages being dropped by the staging controller can be on very different ticks. Sorry if this isn't helpful, I play a mostly stock save The rocket is fine, I've gotten into orbit with it before and even gotten to the Mun. Best way to rendezvous using MechJeb2 is to use the Ascent Guidance to Launch to Rendezvous, then click the Autopilot button once you've attained a stable orbit. How to use the MechJeb autopilot mod to orbit The Mun. Specifically, I want it for when I need my initial orbit to match the plane of another object, or to meet a satellite contract. When MechJeb gets to the "Mid course adjustment" stage, the whole thing just goes to heck and I have to end it. Launching into the same plane does help however. Mechjeb is not a magician, if your rocket is bad engineered, it won't work. SmartASSInterfaceMode . Use MechJeb to launch your ship into a nice little circular Kerbin orbit. com/index. interface_mode: MechJeb. . connect (name = "Launch into orbit") 4 5 sc = conn. The problem is that it keeps launching so that my 500km apoapsis is above the north pole, instead of the south pole where it needs to be for the final orbit. I can get the other numbers but I dont understand the commands for this, is there a tutorial for this? Thanks for watching guys!!, any questions or comments?Here are some of my other videos on Mechjeb:Landing on the Mun with Mechjeb: http://www. ) Now change around prograde and retrograde of the Folks seem to like matching orbits first, but it literally does not work like that to the extent that doing so will prevent you from rendezvousing. The final orbit needs to have a periapsis above 500km, so what I want to do is launch into a 200x500km orbit, and then perform a maneuver at apoapsis to get my final orbit. The Kerbal Space Program subreddit. In the orbital map, click somewhere on your orbit to create a maneuver node. refresh select "Mechjeb2 - DEV RELEASE" in the list and then "Go to Change" to install Common problems. If you plot the node without executing it, you can then adjust it accordingly before letting the autopilot perform the burn, but it sounds like you're already doing that. For more info, visit this KSP The Argument of Periapsis is essentially the angle (from some fixed origin) to the periapsis of your orbit. First off I’m running a pretty old version of KSP, 1. I see it regularly after take-off. I really do. Once you are in Kerbol's SoI, go to your 'Orbital Operations' and go to transfer - Duna, place your Periapsis ~8 KM. Open MechJeb Orbit window and make sure you have Surface speed, Vertical speed and Heading at least. mech_jeb 7 ascent = mj. The planner only has an option for the inclination, so I typed in 25. [MJ] circularize at periapsis Another thing to keep an eye on is Ap altitude and time to Ap (in MechJeb's orbit window) - pushing the latter out so that there's enough time for your circularisation burn is a good thing to monitor. There's obviously a high level of . It never makes the proper adjustment. I don't consider it cheating, as you mentioned after doing tons of supply launches etc (I play usually with the various colonization mods so I spend a ton of time launching and building large ships in orbit). CKAN has all the release of MechJeb. Anyone has a copy of manual? All links are pointing to wiki. Step 2: Get your craft(s) to a circular orbit with 0 degree inclination. Now make a maneuver node that lowers your periapsis (or raises your apoapsis) to the target orbit. A short little guide on how to use mechjeb with SSTO Craft File: http://s000. php/You Hi everyone, I'm having a bit of trouble using mechjeb to rendezvous in orbit. Quick question about MechJeb. Using Mechjeb you have to wait until your satellite is above Kerbins equator and then push either "NML +" or "NML -" in the Smart A. The screenshots all use Kerbal Engineer, since that’s the mod I’m most familiar with. ) Launch to orbit. Everyone is different Open the target orbit info window in MechJeb, click the small "E"(dit) in the top left corner and add to this window "Target Time to AN" and "Target Time to DN" - this will show the time remaining until the Moon crosses the equatorial plane Select the Moon in Principia (Select target celestial from the main Principia window) The transfer from Kerbin orbit to Munar orbit is actually pretty simple to do with MechJeb handling all the tricky bits before and after. Once you have rendezvoused with your target ship in orbit and are within docking range (either done by hand or done with Mechjeb) simply select your target docking port. If you want the dev version of MechJeb then : open CKAN settings (Settings => CKAN Settings) press the New button select the MechJeb-dev line, click OK and exit the options. You are now on uour way to a duna flyby! Reply reply mechjeb features need to be unlocked through the skill tree, ascent guidance is pretty early on the list. desired_inclination Do you have mechjeb 2. a very subjective term when dealing with Dres's inclined orbit. Last night's docking mission was the most intense, hair-raising, exhilarating gameplay experience I've ever had in any computer game. 5. 5 orbit on the map. I'm not embarrassed to say that if it wasn't for MechJeb, I would have had to resort to YouTube to learn how to get into orbit. though mechjeb is inefficient for the actual part of the rendezvous where you match velocities because it's too focused on the first available intercept I’ve landed on duna and am trying to use mechjeb to launch into a similar orbit as my mothership but mechjeb keeps launch into a retrograde orbit compared to the mothership. MechJeb2 is a mod for the game Kerbal Space Program. I am using mechjeb2 and I dont understand the ascending node, and the argument of the peripsis. com , and I'm very unsuccessful in my web search Starting from a 25km circular orbit, I opened up MechJeb, picked 'Enter Target Coordinates,' and input 0 Deg 42' 6" N, 22 Deg 44' 45" E. Please note that the Smart A. Hello, Mechjeb makes my orbit all messed up when I launch, so one side of the orbit makes my ship start burning. In fact, it seems I can control the pod/craft far more easily by hand than I can with MechJeb, which makes the mod not as useful as I thought it would be. I also, in a follow up post explained some ways of how to invert an orbit and what it actually takes. It's easy! Just pick a landing site (or use the land anywhere button, but it's a bit flaky) and click the land at target. If someone with no knowledge of the game or physics trying to fly their first rocket is a 0-star pilot, and Scott Manley is a 5-star pilot, MechJeb is around a 2 or a 3 at best. If you haven’t already done so, please read The First Launch tutorial. There is absolutely no denying it. Every time i launch a craft now when i try to use advanced planet transfer it says intial orbit cant be hyperbolic and i make a orbit from 80x78 to about 604x602 and i keep adjusting my orbit any idea how to get rid out of a hyperbolic orbit? First, you need two ships with Mechjeb 2 installed on them, as well as matching docking ports. The Ascending Node is the angle to the point where the orbit crosses the equator. While in low orbit, make sure your new satellite has a dish pointed at the previous satellite in the network, and vice versa mechjeb. 9. It seems to stop burning way too soon and then start burning again way too late. it's really really easy to get into the routine of just letting MJ do your work for you. S. php?file_id=07417282472420864207 A resonant orbit is where the orbital periods can be reduced to an integer ratio, so their orbital periods don't have to match (but 1:1 is still an integer ratio). Choose rendevouz and set distance, i go 100km or something like that. Launches can also be timed to rendezvous with a specific target or can simply be launched when ready. I have used the basics before can establish orbit around Kerbin and can Homann transfer to Mun. What else is odd about this is that the mod is supposed to help with orbital this, and that's why i said it can be a crutch or a tool depending on the player. Also, FYI, MechJeb isn't really good at doing I know how to do this change with regular nodes, but I was wondering how this can be quickly done with the mechjeb “change inclination” maneuver planner. It was like a huge light blub going on. I don't know if I'm just having a brain fart here, or not understanding the mod, or what. My ships kept exploding, crashing, and whatnot. once in an orbit round the sun, [MJ] hohmann transfer to the planet of choice. I think you're incorrect about synchronous orbit though. from space it's maneuver assistance with circulariztion mode in it. 5 ) fins on the Mechjeb will also say that you are already orbiting eve if you have a maneuver already planned out to get yourself there. Overall, it will cost the same tho, as you need to spend m/s to get a lower orbit. mechjeb. You need to be in a different orbit with a different orbital period (slightly different is fine though), then find a maneuver that has you crossing the target orbit at the same time that the MechJeb is an autopilot that helps fly your spacecraft, it'll do the boring stuff, or the exciting stuff, depending on your preference, but, you can point an Orbit Altitude - Высота орбиты на которую должна выйти ракета. Doing this, along with checking the variometer to make sure your vertical velocity remains positive, is a more appropriate way to adjust your The MechJeb autopilot, when used with ascent guidance, seems to take me into random encounters with the Mun etc if I call for the altitude of orbit asked for (18,692,804 meters, or about 18,692 k(?)). Space Port Site:http://kerbalspaceport. 5m probe core (RC-LO1) with me for the delivery ship that way I don't lose contact with the probe just in case I screw up. The complete program is available in a variety of languages: Java, Python. The Deorbit burn seemed to be successful, but the Braking burn was sputtering and jittery, and the final Advanced Launch into Orbit This tutorial is about setting advanced path parameters to AscentAutopilot. I unlocked the Mechjeb part, but many of the options are greyed out in-flight: Please help expanding this page. Typically I have to do a manual landing or two before I have enough science to unlock In order of decreasing precision, the best choices are Vessel Orbital Information Display, Kerbal Engineer Redux, and MechJeb. Then at that point, redo the porkchop plot to get a new maneuver node, and then you can use MechJeb's node executor. Given the inputs for what your target orbit is, MechJeb calculates the required velocity/altitude/flight path angle/whatever else that puts you in that orbit at burnout. 5 but the orbit it planned out does NOT match the 25. I manually dock after rendezvous. There is no good sequencing heuristic He uses KER to figure out the apoapsis heights and orbital periods but you can for sure use Mechjeb's own orbit stats/vessel stats window to determine your own orbit periods. ascent_autopilot 8 9 #All of these options will be filled directly into Ascent Guidance window and can be modified manually during flight. So far as I know there's no function to set up a complete orbit. If you need to place a vehicle into an inclined orbit, launching into an inclined orbit at a specific LAN Greetings, one and all! During a recent mission while going through the Kerpollo Challenge, I realized that there just wasn’t a full-length tutorial on how to use MechJeb 2 for docking. Doesn't really bother me, it's just strange. 4. You'll get answers in both directions. Was somewhat surprised when I got Jeb into mun orbit for his first landing and saw that the McJeb landing guidance was available (and worked fine) even though I had not yet unlocked unmanned tech. [MJ] fine tune distance as desired. Reply reply Mechjeb is like playing a racing game and having someone else drive. Drag the maneuvernode along the orbit to align the direction you leave Kerbins SoI with the orbit of Kerbin. Doubly so for atmospheric landings. I don't have to worry about getting to orbit. SmartASS . Please help! By 'near-Kerbin I mean pretty much anything inside Mun's orbit. Eve's inclination relative to Kerbin doesn't matter much, since Mechjeb will ajust your orbit the minimum amount needed to get an encounter at the intended altitude. Mechjeb has a landing autopilot you can engage, it's fairly efficient, and very precise most of the time. Login Store Community Basically, all you need is to have a circular orbit around the mun and use the landing autopilot. Make sure you have the true surface altitude shown. Once arrived at the planet, capture into an elliptical orbit with the apoapsis at the edge of SOI, and use MechJeb to plan an inclination change to exactly 90 - it should make the node on the side of your orbit farthest from the planet, so I have a contract to place a sat in orbit around kerbin . Imagine that I have a ship that can fly to the mun but I do not know how to set the mechjeb up. GUI mode; doesn’t do anything except changing SmartASS GUI buttons to a specified mode. . Next, landing. Open MechJeb Surface window, add Suicide Burn and Time to Impact to it (top left corner). I prefer bringing 6 Kerbals and the 2. 7km and then just faffs around a lot - doing loads of 0. The work I've done (nearly merged now) on extracting a lot of the code that I wrote into a more permissively licensed library IS really geared towards letting people copy battle tested code out of MJ and build mods. Zoom back in a little until you see Kerbin close up, but also its orbit. You are looking to time the maneuver so that you intercept the target as closely as possible, so sweep the node around your orbit and/or use the + button on the node (Ask Mechjeb for a Hohmann transfer). Or instead of going 90° right off the bat go something like 75° or 80°. I've searched youtube but haven't found anything dealing with this specific MechJeb tool. Here's a quick outline. A resonant orbit is where the orbital periods can be reduced to an integer ratio, so their orbital periods don't have to match (but 1:1 is still an integer ratio). Usually the period from perigee +2 hours to perigee +10 hours is used to transmit to the northern hemisphere. select mun. So, if two orbits have their periapsis on the opposite sides of the planet, then their arguments of periapsis would be 180 degrees apart. I haven't played in a while so im sure its something really simple thanks for the help. (assuming you've figured out how much DV and such you need) Step 3: Maneuver planner >Advanced Transfer to Planet The lowest delta v transfers will alter your orbit just enough to get you to your target, which will create a nice curve that barely touches the target's orbit. Anatid Robotics and Multiversal Mechatronics proudly presents the first flight assistant autopilot: MechJeb. However I don't know how to do that using Mechjeb and any tutorials are from before mechjeb 2 and so use words and feature that have since been removed. This is done with various orbital mechanics principles, depending on what exactly your target orbit is. В режиме карьеры у MechJeb есть прошивки, In this tutorial, I show how to achieve orbit using MechJeb. I end up having to create a Get in sol orbit, target duna. Just what to do. I don't think I ever saw it before installing MechJeb. if you want all of mechjebs features unlocked at the start you need to install a secondary mod alongside mechjeb. When I try to rendezvou with my Space Station, it doesn't do anything for a while and then makes the orbit so ill land back on Kerbin instead of heading to the ship. The MechJeb menu is not showing. Suggested mods to find include: MechJeb Embedded . Land Somewhere: From orbit, this will perform a simple and fairly immediate deorbit and do the landing burn, usually without the weird sideways 1 import krpc 2 3 conn = krpc. The Ascent Guidance of Mechjeb allows to easily get a rocket into a stable, circular orbit with a variety of options. Orbit Inc - Наклон в градусах для конечной орбиты. Every time I select a point on the porkchop menu / heat map, select a target planet (Jool), and click "Create and execute", it always gives me a message saying "Initial orbit must be hyperbolic" and won't complete the maneuver. Now here's the magic. 0. Started a new career today (while watching the Starship livestream IRL). Thanks for the help! I've been messing around with mechjeb, and when I try and get an orbit with the ascent guidance and get to my targeted altitude, it just keeps pitching down and eventually crashing into the ground. Set yourself to SmartASS class MechJeb. 1 release, things have got stable enough that a few scripts started popping up, and I've decided to create this new thread to focus on Autom8 script discussion and release. How do I get an auto orbit with mechjeb 2? Don't, the game is much better without it! Use the ascent guidance. Figure 2: The SDS constellation, which uses satellites in a mixture of geostationary and Molniya orbits. I decided to make use of the MechJeb I’ve had for a while but never used, but I’m immediately running into problems. 5M subscribers in the KerbalSpaceProgram community. (With Gravity Turn it's just click 'launch' really) Note to be careful that you do *not* launch to the same altitude of the station. I have a contract to place a sat in orbit around kerbin . I can't seem to get the advanced interplanetary transfer (or whatever it's called) to function. Then launch. module provides aids for vessel pitch control. MJ will get almost any simple, decently designed rocket to orbit. Doing this manually/semi-manually is trivial, but I've been trying to figure out a way to transform an arbitrary orbit into a specific one using a series of MechJeb maneuvers, with reference only to the parameters specified in the contract. So a ratio of 2:3 can be used to set up a 3-satellite network at 120 degrees to reach other in a single launch. I highly suspect that it isn't a problem with MechJeb, because I used the MechJeb pod on top of someone's anti-matter engine add-on to land on Minmus and come back, and did it with no problems Somehow when I use MechJeb trying to launch bigger modules into orbit for a space station (like MKS Kerbitat) it just can't seem to do the job. Geosynchronous orbit is easy, but I want a stationary sat. Try launching into an east orbit then plane change into a polar orbit. This extra mod enables MechJeb on all the command pods. All in all, it was very satisfying getting a circular orbit using the map tool only Also, it wasn't clear at that time whether the OP was talking about inverting the direction of an existing orbit, or launching from the surface into an inclination of 180 degrees, i. I installed mechjeb, to make the mundane task of launching into lower kerbin orbit less boring and more precise. Every time i launch a craft now when i try to use advanced planet transfer it says intial orbit cant be hyperbolic and i make a orbit from 80x78 to about 604x602 and i keep adjusting my orbit any idea how to get rid out of a hyperbolic orbit? During the ascent stage, Mechjeb creates a node and upon arrival, says its circularizing but doesn't increase the throttle. The Ascent Guidance of Mechjeb allows to easily get a rocket into a stable, circular orbit with a variety of options. Advanced Launch into Orbit This tutorial is about setting advanced path parameters to AscentAutopilot. desired_orbit_altitude = 100000 11 ascent. Mechjeb (at least in my experience) always plots a direct intercept. Click enable autopilot. 1. from the ground it's accent assistance. i'd suggest you learn to reach orbit, learn to rendezvous and dock and learn to, at least, get to the moon on your own before you start down the mechjeb path. It attempts to do everything and does most of it badly. We start with connecting to the server, getting AscentAutopilot module and setting launch parameters. I always just crash fall back to the ground, sometimes never even leaving the atmosphere. How do I get it to launch the opposite direction? Archived post. Instead, I let MechJeb fly my rocket into oribit and circularize it. 10 ascent. Figure 1: The Molniya orbit. com/KSP Site:https://kerbalspaceprogram. Do I have to unlock Mechjeb in Sandbox mode? No. burn prograde at periapsis manually (or drop node and execute) until you are on an escape trajectory. Make sure your rocket as enough isp ( more than 1. 9, the Autom8 module was finally released to the public (although in an early beta fashion). Leaving Kerbin's orbit first and then trying to do a transfer burn is incredibly innefficient. The problem is, I generally have a stage separation during my circularization burn. I had never attempted docking before doing this challenge, and so I scoured the forums and Reddit and Facebook and every other nook and cranny on the internet, hoping to find I clicked on the research group but I still don't have the Mechjeb tech: Click on the Tech Group icon, then go click on the individual mechjeb tech that appears in the right-hand window. Now with the 1. First of all, you need to set the ascent path you want to use. If you could suggest some input I could put into MechJeb for getting to orbit, that would be great! I was following a tutorial from Carnasa on YT to build my first RO orbital rocket, but in the tutorial he doesn't use MechJeb to get to orbit, and I'd like to do that. youtube. However I only used the info panels (you all are right about rocket view peri- and apoapsis being super useful). If a warning pops up, you can ignore it unless it is something like (Mechjeb can match inclinations for you). any solutions? Another thing that can confuse PVG is if you have a stage that you only need after reaching orbit, which might be the root of it in your case. I've even seen people use it to learn how to fly well and then shut it off. Now, I can do with or with out, but I like playing to build stuff, not so much fly. Click the research button. One thing you might want to do to tame it is maybe install the mod Atmosphere Autopilot and just turn on For example, you have been in dunas orbit, but not landed. Once I got back up to a 5km circular orbit, I found that there was no way to get home save my (incredibly inept) manual piloting skills. 1 second burns etc. 7 installed? You can recognise it by the sexy blackish see trough windows then click the Autopilot button once you've attained a stable orbit. space_center 6 mj = conn. Once circularized, set the space station as the target. I use Mechjeb to intercept while in orbit, but I didn't realize it had a feature to time the actually launch to intercept. e retrograde. Mechjeb seems to get me to within around 1. console and burn until your inclination is at 90° (you can see your exact inclination in the orbital information window). The reason the maneuver is 80 days away is because you have to wait for the planets to be in the proper position so that when you reach your solar apoapsis, Duna is right there to Right now I'm trying to get a simple satellite to orbit around Earth. Set maximum solar orbits you want to wait before maximum efficiency and click go At this point you can complete the maneuver yourself or just press execute node and mechjeb will burn for you. Then either warp manually or use MechJeb's autowarp feature to warp to within a couple of days of the node. The drag from the atmosphere of Duna should put you into an orbit of Duna. The stock flight control system sucks balls for a number of reasons. As someone said before, having MechJeb let's you focus on creativity and fun builds instead of functional builds that are focussed on getting to orbit. Either pick a target to land at, (one under your orbital path will require lest fuel,) or Struggling to use mechjeb in RSS, mechjeb seems completely oblivious to limited ignitions and disables single ignition engines often ending the launch, it struggles on lunar descent as well it used all 50 of my lander ignitions in the space of half a second as it couldn't start the engines due to propellant instability. I have no idea how I'm supposed to get heavy Either use mechjeb's ability to circularise your orbit when your ship gets to the periapsis, or plot and execute a node manually. Please help as when using the maneuver planner the same thing happens! Thanks, mbkgit. MechJeb is an autopilot plugin that allows you get into orbit, and go to the Mun in the fastest and most efficient way possible. Step 1: Burn prograde from Low Kerbin Orbit until you escape into a solar orbit Step 2: Bring up Mechjeb Manuever Planner and select the 'Hohmann Transfer to Target Option' Step 3: Select a target (I picked Jool, because I wanted to visit Laythe) Step 4: Hit plot and execute. What I can't seem to figure out is how to get the Mechjeb to establish a orbit around Mun not just fall into it after the transfer. I believe you can also set the contract orbit as a target and have mechjeb match planes with it. Think this would make it more fun then just giving commamd and forget 🙂 Reply reply Beeblebrox-77 • • Edited I am trying to find information on using MechJeb's maneuver node editor to automatically start and stop my required burn using an existing Astrogator node. Open MechJeb Maneuver Planner, select 'Bi-Impulsive Transfer to Target'. I can get the other numbers but I dont understand the commands for this, is there a tutorial for this? This tutorial launches any rocket into a 100km circular orbit with 6° inclination. The single biggest problem with MechJeb Landing Guidance is horizontal velocity and anything resembling a long horizontal flight time or shallow trajectory. MechJeb probably won't perfect your orbit, as it is a computer. MechJeb, or other mod that shows you your orbital period. Thanks! Unfortunately I can't help you with the MechJeb questions, but LAN means Longitude of the Ascending Node. The Smart A. [MJ (mechjeb)] hohmann transfer (create and execute). To learn how to use it, visit the wiki. Mechjeb is good for teaching, and I absolutely love it, During the ascent stage, Mechjeb creates a node and upon arrival, says its circularizing but doesn't increase the throttle. 4. How to use the MechJeb autopilot mod to get into orbit. When you're already in orbit you have to do a plane-change maneuver. It did a Low Orbit Plane Change burn to bring the orbit in line with the target, which was perfect. Use it to plan out maneuvor nodes that'll circularize your orbit to as perfect as you can, then use your throttle and such to get it to an acceptable level. Docking autopilot is another thing, it's horribly inaccurate from my experience. If you need to change the sat's position relative to earth, either increase or decrees your apoapsis/periapsis to move backward/forward along the orbit and then recircularize. For me, MechJeb made KSP boring, so I have no trouble not using it. Parameters which are omitted will be the same as in Ascent Guidance window. yeah that's why I use kOS, although I will use mechjeb autopilot for rendezvous because the maneuver planner is non intuitive for scheduling burns more than a few orbits after your current one. That ship can mechjeb to any duna orbit, but not land. First, place your orbit into an escape trajectory from Kerbin. Reply MechJeb, on the other hand, is trying to make a proper gravity turn, and So, with the assistance of mechjeb, I finally managed to get a rocket to munar orbit and onto the surface. A bit of blue orbit comes off of Kerbin, then there's a gap, then the top part of the orbit curving back down, then another gap exactly symmetrical to the first, then the last bit of orbit down to the surface. It's one of the key parameters that define an elliptical orbit. Part 1: How to get to OrbitFull video of how to get to the Mun and back, fully automated using MechJeb 2 and the ALCOR pod will be coming soon! For now here' I'm somewhat unconvinced that MJ is the right way to go. Had I been using the MechJeb autopilot, the mission would have MechJeb Primer Vector Guidance saying FINISHED before liftoff, Im trying to launch into the plane of the Moon and the ascent guidance doesn't work. I'm just using it to test out Mechjeb, which isn't actually working right now. com seems do be gone. Basically, the point at which an inclined orbit crosses the equator. The dang thing won’t even get me into a proper orbit. For more info, visit this KSP forum post. The constellation of Molniya-orbiting satellites uses three satellites on different orbital planes, with apogees comparable to those of the Of course, nearly all of my builds failed and I couldn't get into a fantastic orbit. S autopilot calculates it's pitch, bank and roll according to the orbital flight path and will not follow the flight path marker on the artifical horizon but will instead calculate Edit: So I used MechJeb to get a space station in orbit. module is in need of more thorough documentation. Step 2 - Building the Mun rocket. tinyupload. With the release of MechJeb 1. abw uiawm xcmp vwftm zospo yhf imrduz ukcbxt mfxk lddp